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Hello Games是一个游戏开发团队。

概述

Hello Games是一个英国开发团队,其公司位于英国的Guildford。他们运用程序化生成技术开发了探索生存游戏《无人深空》。在此之前,他们的知名作品还有《Joe Danger》。

创立

Hello Games于2008年由四位好友创立:Sean MurrayRyan DoyleDavid ReamGrant Duncan。他们曾经作为开发者与诸如Criterion、Sumo Digital和Kuju Entertainment这样的团队合作。而他们之所以要创立自己的团队,是想开发更有深度和质量的游戏。

无人深空制作团队

  • Aaron Andrews - 艺术创作
  • Gareth Bourn - 游戏设计(于2016年10月离开HelloGames,转而参加Foundry 42的《星际公民》开发)
  • Simon Carter - 程序开发
  • Harry Denholm - 程序开发(于2017年1月离开HelloGames)
  • Ryan Doyle - 程序开发
  • Grant Duncan - 艺术创作
  • Jake Golding - 艺术创作
  • Beau Lamb - 艺术创作
  • Innes McKendrick - 程序开发
  • Sean Murray - 程序开发
  • Levi Naess - 艺术创作
  • David Ream - 程序开发
  • Matthew Reynolds - 社群联络
  • Charlie Tangora - 程序开发
  • Suzy Wallace - 监制

相关文章

2009

Interview with Hello Games.

Gamasutra Interview

Interview with Grant Duncan

2010

Sean Murray Interview

This is my joystick interview.

Sean Murray interview Gamasutra

Article

SM interview.

GDC talk by Sean and Grant

Interview at GDC about Joe Danger.

Hello Games wins Best New Studio Award.

2011

Interview with Hello Games.

2012

http://www.eurogamer.net/articles/2012-07-12-introducing-hello-games

http://www.eurogamer.net/articles/2012-07-29-loving-the-crunch

Sean speaks about game design

Photo Essay

Sean’s first AMA on Reddit, promoting Joe Danger 2

2013

VGX Trailer, December.

Mirror of video

Revsion3 Carboni Interview

Interview, game studio spotlight

2014

The Flood

Gamespot, Danny O’Dwyer. Episode #1. Edisode #2.

https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/

http://www.thesixthaxis.com/2014/06/24/interview-hello-games-talk-multiplayer-sci-fi-and-objectives-in-no-mans-sky/

https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/

Sean talks with Ted Price about the industry.

The Story of Hello Games (Playstation)

PSX Trailer (Portals)

More gameplay.

E3 Trailer.

E3 Interview.

GamerHub Interview.

Eurogamer Interview.

Interesting overview.

Gameinformer, Tech behind the scenes

NMS Creatures. http://www.gameinformer.com/b/features/archive/2014/12/24/a-look-at-no-mans-skys-creature-features.aspx

Managing Hype

Game Informer, audio interview

70 Questions and Answers

http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx

65dos Soundtrack. https://www.youtube.com/watch?v=dgRJbFQGyIE

A Night Under No Man’s Sky, 65dos. https://www.youtube.com/watch?v=BIXIl1lUY_s

2015

Game Informer (print) article about NMS.

http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky

Interview with art director Grant Duncan.

GDC Grant, How to love procedural generation.

GDC Grant, Artists dreaming about electric sheep. E3 2015, stage demo. https://www.youtube.com/watch?v=7VJvckCmNBo

E3 2015 Interview, Danny O’Dwyer.

New Yorker article. http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian

http://video.newyorker.com/watch/commentary-the-universe-of-no-man-s-sky

http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like

NMS Creature Sounds.

Interview, GameCrate.

Sean talks about the Indie game industry, GamerHub.

Rock Paper Shotgun Interview

http://www.news.com.au/technology/home-entertainment/gaming/game-reviews/the-chief-architect-behind-no-mans-sky-tells-how-the-worlds-most-ambitious-game-came-to-be/news-story/

https://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games

Q&A with Sean.

IGN 18 mins of gameplay.

http://www.popsci.com/No-man%E2%80%99s-sky-treads-new-ground-in-game-design

Interview with 65 Days of Static.

https://killscreen.com/articles/the-birth-of-no-mans-sky/

Sean talks with Shuhei.

Colbert Show.

2016

http://www.thesoundarchitect.co.uk/interview-with-game-audio-veteran-paul-weir/

GamesRadar gameplay.

Playstation blog.

Art of No Man’s Sky (Playstation).

Lore of No Man’s Sky (Playstation).

Carboni plays NMS.

Edge Magazine (print).

https://www.gamereactor.eu/grtv/254703/No+Mans+Sky+-+Sean+Murray+Interview/

https://www.gamespot.com/articles/no-mans-sky-interview-people-want-crazy-innovative/1100-6435312/

https://www.rockpapershotgun.com/2016/03/03/no-mans-sky-preview/

http://www.eurogamer.net/articles/2016-03-03-no-mans-sky-questions-answered

https://www.giantbomb.com/articles/thirty-minutes-with-no-mans-sky/1100-5407/

https://www.theverge.com/2016/3/3/11152396/no-mans-sky-preview-sean-murray-interview-ps4-pc

http://www.ign.com/articles/2016/04/13/how-i-spent-two-hours-in-no-mans-sky-ign-first

http://www.rollingstone.com/culture/news/uncharted-4-no-mans-sky-and-the-limits-of-the-limitless-20160607

http://www.wired.co.uk/article/no-mans-sky-hands-on-interview

http://www.wired.co.uk/article/no-mans-sky-sean-murray-interview

http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&objectid=11690935

Interview with 65 Days of Static.

Kinda Funny Games Interview, March.

IGN 21 mins of gameplay.

Game delayed until August.

Time magazine article.

http://www.huffingtonpost.com/harold-stark/a-few-revealing-moments-w_b_11527806.html

http://gameranx.com/updates/id/68605/article/no-mans-sky-dev-sean-murray-included-an-emotional-letter-with-australian-review-copies-of-the-game/

https://www.vice.com/en_au/article/bn3mq8/no-mans-sky-designer-sean-murray-on-new-gaming-horizons-and-never-giving-up-850

http://www.standard.co.uk/stayingin/tech-gaming/no-man-s-sky-developer-sean-murray-talks-the-game-s-epic-scale-delayed-launch-date-and-minecraft-a3312006.html

Paul Weir speaks at SonarD+.

Trademark dispute with SkyTV.

Planet Roulette promo (Playstation).

Five Thing to Do (Playstation).

NMS Launch Trailer (Playstation).

Sean’s AMA on Reddit.

NMS Released

Sean and Grant play NMS on Twitch.

Bill Bailey Plays NMS.

Review by Total Biscuit. https://www.youtube.com/watch?v=JCG9YLeIB98

Response by SONY/Yoshida. http://www.gamesindustry.biz/articles/2016-09-16-no-mans-sky-pr-strategy-wasnt-great-yoshida

https://www.theguardian.com/technology/2016/sep/05/no-mans-sky-perils-infinite-promise-sean-murray-hello-games

Podcast discussion with Adam Boyes about NMS.

http://www.npr.org/sections/alltechconsidered/2016/12/11/504876059/reading-the-game-no-mans-sky

Foundation Update 1.1 released. https://arstechnica.com/gaming/2016/11/no-mans-sky-will-blast-off-again-with-foundation-update-this-week/

Interview with Paul Weir, audio. Innes speaks at GCAP, Shoulders of GIants

2017

Photomode, Dead End Thrills. http://deadendthrills.com/gallery/?gid=148

Pathfinder Update 1.2 released. http://www.gq-magazine.co.uk/article/no-mans-sky-path-finder-review

Innes speaks at QGcon about “spite”. https://www.youtube.com/watch?v=-R7bNjH6aKk&t=8m41s

GDC Paul Weir. http://www.gdcvault.com/play/1024067/The-Sound-of-No-Man

GDC Innes, Continuous World Generation. http://www.gdcvault.com/play/1024265/Continuous-World-Generation-in-No

GDC Innes, Tech Toolbox, Procedural Texturing. https://www.youtube.com/watch?v=ujl0gzj-89g&t=43m33s

GDC Sean, Building Worlds using Maths. http://www.gdcvault.com/play/1024514/Building-Worlds-Using

Hello Games wins GDC Innovation Award. https://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky

Waking Titan. http://www.pcgamer.com/mysterious-no-mans-sky-audio-tapes-kick-off-an-otherworldly-arg/

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