生态群系是描述星球环境的属性,它能决定星球上的环境、气候、矿物以及动植物种类和丰富度。

概述

星球的环境生态可以通过星球类型名称(扫描星球后出现的“XX星球”)来判断。环境生态不同的星球,其地形外貌和气候类型也会产生较大差异。一个星球上只会有一种环境生态。

此外,一个星球上最多会出现三个子生态系统:地表、洞穴水下。地表生态系统始终存在,而洞穴和水下生态系统则可能因地貌生成机制而缺失。

在某些环境生态的作用下,星球的气温会随昼夜变化而升降(比如荒芜炽热极寒)。繁茂星球上虽然也有昼夜温差,但这基本不会对玩家的生存造成影响。当然,如果发生风暴,那就另当别论。

环境生态资源

除了死寂奇异环境生态,其他的环境生态都会给星球带来五种可供开采的原料

  • 需要TECH.POWERGLOVE.png防护手套来采集的农业原料
  • 与当地环境相匹配的矿物原料
  • 随机选择的矿物原料
  • 由当前星系的颜色所决定的原料,需要使用RENDER.TERRAINEDITOR.png地形操纵器采集
  • 气体原料,需要通过诸如BUILDABLE.GASHARVESTER.png大气收集器这样的设备来采集

死寂和奇异环境生态中会缺少农业和气体原料。

繁茂

繁茂星球

SURVIVALBASICS.png 主条目繁茂


荒芜

荒芜星球

SURVIVALBASICS.png 主条目荒芜


死寂

没有大气层的死寂星球

SURVIVALBASICS.png 主条目死寂


异象

SURVIVALBASICS.png 主条目异象


Exotic worlds are characterized by having various mysterious objects not found in any other biomes. When viewed from space, most of them look rocky and pockmarked by holes. However, there are some that look like giant, artificial Hex worlds. The game's code for these worlds is "Weird".[1]

Unlike dead worlds, there is no elevated strain on life support. Unique structures and vacant bases can be found here as well. Gold deposits can be found on these planets

Unlike other planets, where the surface, plant-life, and rock formations are largely determined by what biome the planet is; Exotic planets have a handful of unique surface types exclusive to this biome.

As of Visions these types have been expanded and standardized, but the Glitch subbiome carries on the multitude of possible types from the general exotic biomes to showcase a random one among them. Together with the illustrive Chromatic biome - also known as Mega Exotic - which too has many interpretations, the Glitch subbiome is the only one left to do this.

巨型异象

巨型异象星球

SURVIVALBASICS.png 主条目巨型异象


炽热

模板:See The surface of scorched worlds resemble barren worlds, being rocky and occasionally sandy. However, high temperatures has caused the flora to adapt in bizarre ways, with some having boiling liquids coursing through. When viewed from space, large channels of intense heat are visible. The resources Phosphorus, Solanium and Sulphurine can be found here.

Note that Hazard protection is always on due to high temperatures. Coolant Network upgrades are recommended, especially on extreme worlds.

Heat storms can occur, draining hazard protection up to three times faster than normal.

严寒

模板:See Frozen worlds resemble lush worlds in the ice ages, having a surface covered by ice and snow. Trees tend to sprawl quite a lot here. However, the less the amount of flora, the higher the amount of dead trees. When viewed from space, they are generally snow-white in color. The resources Dioxite, Frost Crystal and Radon can be found here.

Note that Hazard protection is always on due to frigid temperatures. Thermic Layer upgrades are recommended, especially on extreme worlds.

Cold storms can occur, draining hazard protection up to three times faster than normal.

剧毒

模板:See Toxic worlds are characterized by a seemingly endless rain of toxic gunk, a muddy-looking surface that is occasionally covered by a bright film of some unknown substance, and a serious infestation of various mushrooms, fungi and highly poisonous and bizarre-looking plants. When viewed from space, the planet looks muddy and has rivers of toxic ooze flowing through. The resources Ammonia, Fungal Mould and Nitrogen can be found here.

Note that Hazard protection is always on due to high amounts of toxic substances. Toxin Suppressor upgrades are recommended, especially on extreme worlds.

Toxic storms can occur, draining hazard protection up to three times faster than normal.

辐射

模板:See Irradiated worlds have a rocky surface with spirals, vents of steaming radioactive gasses and highly mutated, warped plants. Viewed from space, they have lots of spiraling circles. The resources Uranium, Gamma Root and Radon can be found here.

Despite the radioactive nature of these planets, fauna are surprisingly common.

Note that Hazard protection is always on due to high amounts of radiation. Radiation Deflector upgrades are recommended, especially on extreme worlds.

环境生态生成规律

星系的颜色能够决定该星系内星球上的环境生态生成几率。下方的表格详细阐述了二者的关系。表格中的数字越大,则说明该类星系中出现对应环境生态的星球几率越高。

星系类型 繁茂 荒芜 死寂 极寒 剧毒 炽热 奇异 辐射
黄色(废弃银河) 1 1 4 1 1 1 1 1
黄色(繁茂银河) 4 1 0.5 1 1 1 1 1
黄色 2 1 2 1 1 1 0 1
红色 1 1 2 1 1 1 3 1
绿色 1 1 2 1 1 1 1 1
蓝色 1 1 2 1 1 1 2 1

由死寂转化而成的奇异环境生态

Convert Dead To Weird is a property with a value of 0.5.

It was added in the Visions update that introduced new Weird (Exotic) biomes by converting previously existing Dead biomes.

Due to this change there is a higher chance to find these biomes, even in yellow star systems as well.

秘境

Life Chance is a property relates to the probability of which coloured system will be uncharted. Red ones have higher chance than any other.

Yellow Green Blue Red
0 0 0 1

废弃星系

Abandoned Life Chance property relates to the probability of which coloured system will be abandoned. Red ones have higher chance than any other.

Yellow Green Blue Red
0 0 0 1

发布历史

  • Prior to 1.38 - Nearly all gaia planets in survival and permadeath had aggressive sentinel presences forcing the player to face some challenge at all times on any given biome.
  • Prior to 1.38 - Lush worlds in certain areas experienced acid storms instead of cold storms.
  • Atlas Rises 1.38 - Heatstorms were added to lush worlds instead of acid storms. It would also replace all cold storms. This coincided with the addition of desert worlds with nightly freezing temperatures to make up for it.
  • NEXT - The update changed the way planet biomes behave. Before temperature based biomes had fixed day and night temperatures and all other biomes often changed their hazard based on the day-night cycle. This led to some planets being safer or more dangerous at night, including their weather. Since NEXT this only is true for temperature based planets and the increase and reduction in temperature has become linear over the day and night and not sudden. Background effects like toxicity and radiation don't seem to change anymore, giving storms a more forseeable danger at all times.
    Life Chance property values changed, formerly was 0.1, 0.1, 0.1, 0.5. Abandoned Life Chance property values changed, formerly was 0.1, 0.5, 0.1, 0.2.[1]
  • Visions - Convert Dead To Weird property added to the BIOMELISTPERSTARTYPE.MBIN game file.

引用

  1. 1.0 1.1 A Guest (24 August 2017). NMS v1.37: BIOMELISTPERSTARTYPE.exml Pastebin. Retrieved 27 July 2017.