波形聚焦器N56-P

多用途工具是无人深空中的一项主要科技产物。

概述

多用途工具是每位玩家用来采集原料和进行地面战斗的工具。玩家只能且总是持有一个多用途工具,但也可以将现有的工具替换为其他型号的工具。玩家的新创建的角色的标配是波形聚焦器N56-P

获取

空间站内出售的一把多用途工具
文件:Damaged Multi-tool.jpg
一把需要大修的多用途工具

玩家在游戏初始就会拥有一把多用途工具,并且在游戏期间也只能拥有一把多用途工具。玩家可以在空间站内的多用途工具商人处购买其他型号的多用途工具。此外,太空异象和带有BUILDABLE.LANDINGPAD.png降落场小型殖民地内也有出售多用途工具的商人。一些NPC可能会将多用途工具赠送给玩家,通过这种方式获得的多用途工具一般都需要进行修理,这点与那些坠毁的飞船类似。每个多用途工具都有对应的货币价值,当玩家购买新品时,只需支付新品价值与当前多用途工具价值的差价(若差价为负,则玩家无需支付任何货币,但同时也不会得到补偿)。当玩家购买新的多用途工具后,原有工具上安装的所有技术都会消失(不过玩家在完成购买前还是有机会将旧工具上的技术拆卸以换取一些有用的资源)。

属性参数

多用途工具拥有多种特性,这些属性参数是:等级、类型、栏位空间、等级奖励、伤害潜能和扫描仪范围。

等级

等级是用于划分多用途工具等级奖励的分类机制。多用途工具共分为四个等级,它们分别是(由弱至强):C、B、A和S。C级多用途工具的等级奖励基本上就是0,不过某系型号可能会提供微弱的加成。B级多用途工具的等级奖励一般不到10%,但少数型号可以达到20%的奖励加成。A级多用途工具的加成一般有10%以上,少数型号可以达到30%。S级多用途工具的等级奖励值普遍较高,但也可能出现极低的情况,取值区间为0%至100%。

波形聚焦器N56-P属于C级。

类型

类型所反映的是等级奖励加成值的分布状况。目前一共有四种类型的多用途工具:外星人试验P手枪步枪。手枪提供了低到中等的扫描和采矿加成,同时拥有少量至中量的栏位空间。步枪的伤害和扫描奖励较低,但拥有中量至大量的栏位空间。外星人和试验型多用途工具比手枪和步枪类工具更为罕见,不过它们的等级奖励数值为中等至高等。外星人型偏向于伤害,而试验型则偏向于扫描。

波形聚焦器N56-P属于手枪。

栏位空间

拥有24个栏位的多用途工具

多用途工具的栏位空间是为安装技术而准备的,无法用于存放物品。与套装不同,每个多用途工具的栏位数量和分布都是固定的。栏位不会对多用途工具本身的性能产生影响,它们仅仅表示了工具的技术容纳能力。多用途工具的栏位数量最低为5,最高为24。

波形聚焦器N56-P有五个栏位。

等级奖励

等级奖励是针对多用途工具的'伤害开采扫描能力的加成,它们以百分比为单位,数值越高效果越好。这些加成值都是固定的,不受其他条件影响。奖励值最低为0%最高为100%。伤害奖励能提高多用途工具所造成的伤害,开采奖励能提升多用途工具采集资源的速度,而扫描奖励则能提高RENDER.SCAN.png扫描仪的快速扫描所覆盖的范围。

波形聚焦器N56-P的所有奖励加成都是+0%。

伤害潜能

伤害潜能表示的是多用途工具的伤害输出能力,其数值等于工具上最强力武器的伤害输出值。工具状态面板上的计量槽中的白色部分表示了工具上最强武器的基础伤害输出与各种与之相关的技术带来的额外伤害输出之和,而黄色部分则表示了等级奖励所带来的加成。当多用途工具上安装了更加强力的武器后,白色和黄色部分都会相应增加。在计量槽旁边数字表示的是工具上最强武器的伤害输出值,也就是计量槽内白色和黄色部分的总和的数字形式。

波形聚焦器N56-P的伤害潜能会根据工具上安装的武器技术而变化(只显示最强力武器所产生的数值):

扫描仪范围

扫描仪范围表示了多用途工具当前的扫描范围。工具状态面板上的计量槽中的白色部分表示了工具的基础扫描范围与各种与之相关的技术带来的额外范围之和,而黄色部分则表示了等级奖励所带来的加成。当多用途工具上安装了增加扫描仪范围的技术后,白色和黄色部分都会相应增加。在计量槽旁边数字表示的是扫描仪的当前范围数值,单位是游戏中的标准距离单位。

波形聚焦器N56-P的扫描仪范围是150单位。

多用途工具目录

功能

多用途工具不仅能为探索提供辅助,同时也提供了各种功能。游戏中所有的多用途工具都会预装三项基础技术:RENDER.BINOCULARS.png分析面甲RENDER.SCAN.png扫描仪RENDER.LASER1.png开采光束。然而游戏中针对多用途工具的技术并不止这三种,接下来,本章节将对相关技术进行分类说明。

扫描工具

扫描工具与其他其他工具最大的区别在于它们可以随时使用。当玩家处于室内环境时,会无法拿出多用途工具,但扫描工具在这种情况下依然可以使用。

分析面甲

RENDER.BINOCULARS.png分析面甲是一件能为用户界面提供额外信息显示的技术,它能向玩家展示当前角色所处的位置、环境以及周边的资源概况。分析面甲界面的中心还有一个准心,玩家可以通过它来扫描动物植物和矿物或是标记特定地点。通过安装RENDER.SCANMOD.png扫描仪升级技术,分析面甲扫描获得的货币收入可以得到大幅提升。

在PC版本中,开启分析面甲的默认快捷键为 KEY.F.png,变焦快捷键为 KEY.MOUSERIGHT.png。在PS4版本中,开启分析面甲的默认快捷键为 PSBUTTON.L2.png,变焦快捷键为 PSBUTTON.R3.png。在Xbox版本中,开启分析面甲的默认快捷键为 XBOXBUTTON.LT.png,变焦快捷键为 XBOXBUTTON.RSPUSH.png

扫描仪

RENDER.SCAN.png扫描仪是一种能将其扫描范围内的一些资源标示出来的技术,而这类资源的种类要比分析面甲所能显示的资源种类少很多。基本只有SUBSTANCE.FUEL.1.pngSUBSTANCE.AIR.1.png氧气SUBSTANCE.CATALYST.1.png及其相关原料资源,以及强化RENDER.JETPACK.png喷气背包的富植物和SUBSTANCE.LAUNCHSUB.1.png二氢水晶会被标示出来。每当玩家执行扫描后,扫描仪就会进入一个冷却状态(界面右下角会有图标提示),在冷却结束前,玩家无法再次进行扫描。安装RENDER.SCANMOD.png扫描仪升级技术可以提高扫描范围,安装RENDER.SCANMOD.png波形循环器则可以减少冷却时间并提升扫描范围。

在PC版本中,使用扫描仪的快捷键为 KEY.C.png。在PS4版本中,使用扫描仪的快捷键为 PSBUTTON.L3.png。在Xbox版本中,使用扫描仪的快捷键为 XBOXBUTTON.LSPUSH.png

武器

武器指示标记

多用途工具可以配备多种武器技术,这类技术也经常被直接称为“武器”。在同一时间内,玩家只能使用一种武器。当前选择的武器会在界面右上角的武器状态指示标记中显示(在一个计量槽下方)武器指示标记右侧有一些白色的圆点,它们表示了当前多用途工具上安装了多少个武器。

在PC版本中,切换武器的快捷键为 KEY.G.png。在PS4版本中,切换武器的快捷键为 PSBUTTON.TRIANGLE.png。在Xbox版本中,切换武器的快捷键为 XBOXBUTTON.Y.png。武器在切换时只会按顺序轮换至下一个安装的武器,若要选择上一个武器,则必须在轮换完一遍后从头开始切换。

在PC版本中,武器开火的快捷键为 KEY.MOUSELEFT.png。在PS4版本中,武器开火的快捷键为 PSBUTTON.R2.png。在Xbox版本中,武器开火的快捷键为 PSBUTTON.R2.png。对于一些有装填弹药机制的武器,装弹的快捷键分别为 KEY.R.png(PC)、PSBUTTON.SQUARE.png(PS4)和 XBOXBUTTON.X.png(Xbox)。

开采光束

RENDER.LASER1.png开采光束是一种能射出高能镭射的武器。它的主要功能是从各种物质上提取资源(主要是从动植物和矿物上)。在紧急状况下,它也可以用来对付诸如护卫之类的敌人。开采光束使用的是自身的能量储备,当储备的能源耗尽后,它需要使用SUBSTANCE.FUEL.1.pngSUBSTANCE.FUEL.2.png浓缩碳SUBSTANCE.BIOME.HOT.png来充能。与开采光束相关的升级技术有RENDER.LASER1MOD.png开采光束升级技术(延长持续射击时间、缩短冷却时间和提升产出)和TECH.STRONGLASER.png高级开采激光(提升开采速度并且赋予开采高级矿物的能力)。

离子闪电发射器

RENDER.PROJECTILE1.png离子闪电发射器是唯一能在游戏初始状态下就可以制作的武器。它能朝目标发射子弹,性能上类似于突击步枪。离子闪电发射器采用了弹匣机制,当其弹匣中的子弹耗尽后,玩家必须完成装弹操作才能继续开火。与离子闪电发射器相关的升级技术有RENDER.PROJECTILE1MOD.png离子闪电发射器升级技术(提升伤害、增加弹匣容量或降低装弹时间)和RENDER.PROJECTILE1MOD.png枪管电离器(提升精准度)。

火焰标枪

RENDER.BLAZEJAVELIN.png火焰标枪是射出能量光束的武器,光束伤害会随射击前能量积攒程度而增加。在开火之后,火焰标枪需要进行短暂的冷却才能再次进入开火准备状态。该武器使用的是自身的能量储备,当储备的能源耗尽后,它需要使用SUBSTANCE.FUEL.1.pngSUBSTANCE.FUEL.2.png浓缩碳来进行充能。与离子闪电发射器相关的升级技术有RENDER.BLAZEJAVELINMOD.png火焰标枪升级技术(提升伤害、降低蓄力时间)和RENDER.BLAZEJAVELINMOD.png质量加速器(提升伤害)。

Pulse Spitter

The Pulse Spitter is a dedicated weapon that fires three projectiles simultaneously and that all travel in a triangle formation at the same speed. Its high fire rate makes it best used against targets that move rapidly through a weapon's sight. The Pulse Spitter draws rounds rapidly from an internal clip as it fires. When the clip is empty, the Pulse Spitter needs to be reloaded with Projectile Ammunition. The Pulse Spitter can be upgraded with Pulse Spitter Upgrades (which increase the fire rate and clip size and decrease reload times) and with Amplified Cartridges (which increases clip size).

Scatter Blaster

The Scatter Blaster is a dedicated weapon that fires a spray of projectiles. The spread on the weapon makes it best used in close combat. It is often referred to as a shotgun. The Scatter Blaster draws rounds rapidly from an internal clip as it fires. When the clip is empty, the Scatter Blaster needs to be reloaded with Projectile Ammunition. The Scatter Blaster can be upgraded with Scatter Blaster Upgrades (which increase damage, clip size, and bullets per shot and which also decrease reload times) and with a Shell Greaser (which decreases reload times).

Terrain Manipulator

The Terrain Manipulator is a "weapon" with two modes, Mine and Create, which fires a soft laser beam at its target. Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used to extract ores from Resource Deposits and to modify planetary surfaces (especially to dig at the site of Crashed Freighters). The Terrain Manipulator draws energy from an internal energy supply during use. When the supply is fully depleted the Terrain Manipulator needs to be recharged with Ferrite Dust, Pure Ferrite, or Magnetised Ferrite.

Secondary Weapons

次要武器指示标记

The Multi-tool can host triggered devices that don’t function in the same way as weapons. It can also host a weapon whose use requires a mode-switching function. These items are secondary weapons. Only one secondary weapon may be selected for use at a time. The selected secondary weapon is displayed in the Secondary Weapon Indicator, which is found to the left of the Weapon Indicator.

To switch modes or secondary weapons, on PC press Key.mousemiddle.png, on PS4 press Psbutton.circle.png, and on Xbox press Xboxbutton.x.png. This action will select the next mode or installed secondary weapon, and continuously repeating the action will loop back to the first item installed and then repeat. Alternately, open the Quick Menu, go to Utilities > Change Secondary Weapon and select a specific secondary weapon to equip that weapon (this method works even while holding a primary tool with multiple modes).

To use the selected secondary weapon, on PC press Key.mouseright.png, on PS4 press Psbutton.l1.png, and on Xbox press Xboxbutton.lb.png.

Combat Scope

The Combat Scope is a secondary "weapon" which adds a zoom feature while holding a weapon and which stabilizes recoil of those tools.

Plasma Launcher

The Plasma Launcher is a secondary weapon that fires bouncing plasma shells at its target. It is useful for assaulting Sentinel Quads and Sentinel Walkers, but is unable to destroy terrain. It is often referred to as a grenade launcher. The Plasma Launcher draws from an internal plasma supply as it is used. When the supply is fully depleted the Plasma Launcher needs to be recharged with Unstable Plasma. A fully charged Plasma Launcher can fire twenty times before the plasma supply is fully depleted. The Plasma Launcher can be upgraded with Plasma Launcher Upgrades (which increase the damage, blast radius, and number of bounces before exploding).

Geology Cannon

The Geology Cannon is a secondary weapon that fires plasma shells at its target which explode on impact, dealing damage and destroying terrain. It causes considerably more terrain damage than the Terrain Manipulator. The Geology Cannon draws from an internal plasma supply as it is used. When the supply is fully depleted the Geology Cannon needs to be recharged with Unstable Plasma. The Geology Cannon can be upgraded with Geology Cannon Upgrades (which increase damage and blast radius).

Personal Forcefield

The Personal Forcefield is a secondary "weapon" that puts up a temporary barrier which absorbs all incoming fire directed at you from the front. Its protection only works against projectiles --- other sources of damage will still affect the player normally. The Personal Forcefield depletes Life Support as it is used and while in use the Multi-tool cannot perform any other function (except reload).

Manipulator Mode

The Manipulator Mode is used to toggle the Terrain Manipulator from Create mode to Mine mode and back. Create mode adds terrain and Mine mode subtracts terrain. The alternate tool automatically selects Manipulator Mode whenever the selected primary tool is the Terrain Manipulator.

Lore

According to the Armourer, some Vy'keen believe that their faction should be the only sentient race allowed to use Multi-tools.

Historical Information

Sean Murray said in an interview with GamesRadar, "In a lot of sci-fi games, all their weapons are basically AK-47s with some red stripes down the side. We don't like that; we want something that feels advanced and cool. So you have this multitool, which is a little bit like a tricorder." [1]

Release history

  • Pre-release - term "Multi-tool" was not used, called "Weapon" instead; Mining Beam was "Lazeas" and Scanner was "Rezosu"
  • Release - Pre-Release names were abandoned; addition of Boltcaster and Plasma Launcher
  • Pathfinder - addition of Classes and Types; addition of Blaze Javelin, Pulse Spitter, and Scatter Blaster
  • Atlas Rises - addition of Terrain Manipulator; improved differentiation of Multi-tools; replaced circular data charts with bar charts and numeric values
  • NEXT - controls added for Xbox; addition of Combat Scope, Geology Cannon, and Personal Forcefield

Gallery

References

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