The player must visit and activate the Plaque marked by Apollo. They will witness some glyphs and receive the first of three parts of a story involving the Traveller and Portals, but will also have their Planet Wanted Level set to 1, triggering Sentinel Drone aggression.
The player will find themselves at the Portal of an Exotic Planet and will have an opportunity to wander around briefly before their surroundings turn to white and they are teleported to an Atlas Interface without any Starships in sight. The player must use the Atlas Interface to interact with The Atlas.
The player must reunite with their starship. Upon arrival, the player will find that its Launch Thruster is damaged and must be repaired in order to proceed. Once the player boards their starship, they will receive a transmission and will need to travel to its source, a Traveller Grave belonging to Artemis. Activation of the grave will conclude the mission.
The player must locate and visit a Holo-Terminus with the intent to get into contact with Apollo. However, the Holo-Terminus no longer has the frequencies of Apollo or Artemis due to glitches, and performing a manual override instead connects the player with an aberrant lifeform called -null-, who questions the purpose of life in the face of death, then offers a way for the player to bring Artemis to life, after a fashion, using a Mind Arc. Once the player has been given its blueprint, -null- sets the Holo-Terminus to Artemis's frequency so that the player can capture their essence once the Mind Arc is built.
The Mind Arc
The player must craft a Mind Arc in order to proceed with the mission. A Mind Arc requires 25 Chromatic Metal, a Microprocessor and a piece of Living Glass to craft. The blueprint for Living Glass must be obtained from the Scientist as part of the Scientific Research mission, so the player will need to have access to a base with a Science Terminal for this step of the mission.
Once a Mind Arc has been obtained, the player must activate a Holo-Terminus, then return to the first Holo-Terminus of the mission and use the device on Artemis. Optionally, the player may converse with them before using the Mind Arc. Once the deed is done, the Holo-Terminus will switch to -null-'s frequency, and the player must converse with the lifeform and receive revelation concerning the foundation of existence. At the end of the conversation, -null- will direct the player to space.
The Fate of Artemis
The player must leave the planet and receive a transmission from Specialist Polo, then board the now-present Space Anomaly and speak to Priest Entity Nada. Nada will explain the options available to the player concerning the fate of Artemis; once the player has decided what to do, they must speak to Polo to unlock access to the Korvax Simulation Terminal in a side room of the Space Anomaly.
The player must interact with the terminal and decide whether to upload Artemis's soul into the Korvax simulation or allow Artemis to die, ending their suffering.
- If the player uploads the soul into the simulation, they will later be able to converse with Artemis again. For now, they must leave the Space Anomaly and allow Artemis to become accustomed to life in the simulation.
- If the player instead allows Artemis to die, they must return to Polo and discuss their decision before leaving the Space Anomaly.
Regardless of which decision was made, the player must return to space and converse with Apollo concerning what the player did with the soul of Artemis as well as what is to be done next. After the conversation ends, the player must locate and activate a Monolith, then visit the planet's Portal (which was marked by activating the Monolith).
At the Portal, the player must charge sixteen glyphs in order to activate the Portal and discover its glyph combination.
- Six glyphs must be charged with Sodium (4%/unit) or Sodium Nitrate (10%/unit).
- Five glyphs must be charged with Carbon (2%/unit), Condensed Carbon (6%/unit) or Oxygen (4%/unit).
- Five glyphs must be charged with Di-hydrogen (2%/unit), Deuterium, Cobalt (2%/unit), Ionised Cobalt (8%/unit) or Salt.
Once the player has obtained the Portal's address, they must locate a Holo-Terminus and use it to contact Apollo and transmit the address.
At Apollo's request, the player must contact -null- with the intent of gathering more information. However, the conversation instead turns toward figuring out what is happening to The Atlas.
If the player uploaded Artemis's soul to the Korvax simulation, they must now contact them and decide whether to tell them the truth about their situation.
Regardless of what the player did with Artemis's soul, they must activate a nearby Observatory, then investigate the distress beacon of the Crashed Freighter located by the Observatory. After reading what remains of the logs, the player must return to a Holo-Terminus and share the discovery. Finishing the conversation will conclude the mission.
The Mercenaries Guild
The player must first travel to a Vy'keen Space Station and speak to the Mercenaries Guild representative stationed next to the Mission Board. The Guild Envoy will initially refuse to speak with the player, requiring them to complete two missions for the Mercenaries Guild before they will divulge what they know about The Atlas, the Sentinels and the Traveller.
The Explorers Guild
Next, the player must travel to a Korvax space station and speak to the Explorers Guild representative stationed there. Again, the player will be refused knowledge until they have completed two missions for the Explorers Guild. Once the missions are complete, the player must return to the Guild Envoy and receive the knowledge of the Korvax through their Nanite Clusters.
If the player had uploaded the soul of Artemis to the Korvax simulation, then told them about the truth of their present existence, they will receive a transmission from Artemis during one of the Explorers Guild missions concerning a dream they had involving the player.
The Merchants Guild
Finally, the player must travel to a Gek space station and speak to the Merchants Guild representative stationed there. As with the other Guild Envoys, the player will be rejected at first and will need to complete two missions for the Merchants Guild before returning to the representative and receiving the knowledge of the Gek through their pheromones. The mission concludes once the player has learned all they can from the Gek lifeform.
The player will receive a transmission from Apollo while working on the missions for the Merchants Guild, in which they speak about their ongoing encounter with the Atlas.
The player must begin the mission by locating and using a Holo-Terminus to contact -null- and share what they learned. After -null- disconnects, the player must then speak with Apollo and find out that, despite being in the same place as the player, they are unable to see them.
A distress signal is received during the conversation with Apollo which the player must investigate. Upon arrival, the player will find that it is the same distress beacon as the one next to the Radiant Pillar BC1 in Awakenings, though no Crashed Ship will be present this time. The player will find that the beacon contains several audio clips involving the Atlas, and they will gain the glyph sequence for another Portal which they must charge, activate and pass through.
On the other side, the player will be falling through interplanetary space, which will deplete Life Support very rapidly due to the lack of pressure. The player must stay alive until they are teleported into an Atlas Interface (Oxygen Capsules are recommended since each one replenishes 100% of Life Support), then use the Atlas Interface to speak with the Atlas once more.
As with the previous Atlas encounter, the player will have a choice of initiating the personality interface or wiping the system, with both options leading to the same outcome; unlike the previous Atlas encounter, the personality interface option no longer requires confirmation.
The player must navigate a long conversation with the Atlas exploring the true nature of the player's existence and specific decisions made by the player earlier in the Artemis Path:
- The player's decision concerning the fate of Artemis
- The fate of Apollo based on whether the player disclosed the Portal glyphs and their Portal address
The player must reunite with their starship and come to grips with the revelation delivered by the Atlas. Then they must locate a Holo-Terminus and use it to warn the other Travellers of the end of the Atlas. Unfortunately, the player will be unable to target any Travellers in particular due to the structure suffering from glitches, so they will end up sending a general broadcast without the ability to detect any responses. The mission will conclude once the broadcast has been sent.
Race to the Core
The player will be tasked with making their way to the final Atlas Interface. Each time the player uses their Starship's Hyperdrive to warp to another system, they will permanently acquire a Glyph. Additionally, special events will occur after specific warps.
Before the player has a chance to perform their first warp, they will be contacted in space by Priest Entity Nada and must board the now-present Space Anomaly. Once inside, the player must speak to both Nada and Specialist Polo concerning the end of The Atlas; after exiting the Space Anomaly, the player must decide whether to pursue The Atlas Path, explore the galaxy, or head for the final interface.
The player will receive a transmission from Apollo in which they will give their thoughts on the end of the Atlas.
玩家将收到来自阿波罗的传输，在传输中他们将表達他们對 Atlas 結局的想法。
The player will receive a transmission from Artemis if their soul was uploaded into the Korvax simulation aboard the Space Anomaly. In the conversation the player may realize that what they had considered to be interference before was actually a symptom of the prolonged death of the Atlas.
The player will receive a transmission from -null- which will advise the player against continuing toward the final Atlas Interface. However, the player must ignore the advice of -null- and continue onward.
The Final Interface
Once the player has received the last glyph (granted after the 16th warp), they must charge and use the marked Portal. As with the first mandated Portal use in the Artemis Path, the player will end up on an Exotic Planet and will have a chance to wander around briefly before they are taken to the final Atlas Interface. The player must use the interface to speak with the Atlas one last time. (Note: reaching the final Atlas Interface in this manner does not count as reaching the centre of the galaxy for the purposes of the Take a Deep Breath and To Live Forever Trophies.)
The player must cry out six times in a row in order to start the conversation in earnest; once this is done, the player will be unable to leave the conversation until they have chosen one of two options: Reset Simulation or Refuse the Atlas. Regardless of which option is chosen, the player will gain the Remembrance Blueprint after they make their choice.
If the player chooses to reset the simulation, they will be given a choice of what kind of galaxy will be created next. The four options are Lush Galaxy (green), Vicious Galaxy (red), Abandoned Galaxy (blue) and Balanced Galaxy (grey).
Once the galaxy type has been chosen, the simulation reset will occur, teleporting the player and their current starship to a random planet in the new galaxy and damaging all Technology in the player's Multi-tool and those in the primary (but not technology) inventories of the player's Exosuit and starship. The player will need to board their starship after arrival in the new galaxy in order to conclude the mission.
New Beginnings is the epilogue of the Artemis Path, starting immediately upon the conclusion of The Purge. The "mission" does not tell the player what to do next --- it merely indicates that the player has completed the main story and is free to do as they wish.
Description (Reset Simulation)
I accepted the guidance of the Atlas. What choice did I have? I am part of the Atlas, I am nothing without it.
I do not know how long I have before the machine is destroyed, before the simulation ends.
But I do know I have the freedom of infinite worlds, infinite galaxies. It is mine to explore as I will. There is nothing to do but enjoy the journey.
Description (Refuse the Atlas)
The Atlas is dying. It wants me to reset it, to plunge myself through its interface at the centre of the galaxy. But to do so may reset this world, my life, all that I know. I do not know if I can do it.
This galaxy is enough for me. I am content to explore, to let fate works [sic] its course without me.
The Atlas waits for me, should I change my mind.