无人深空的主线剧情描述了游戏世界观的基本框架。

概要

无人深空的主线剧情,也被称为阿耳忒弥斯之道,是来自阿特拉斯崛起更新的内容。在这个故事里,玩家将揭开阿耳忒弥斯第四种族之谜,探寻阿特拉斯传送门以及整个宇宙的真实本质。

参与角色

觉醒

引言

玩家将会出生在一个需要启用危险防护的星球,并需要尽快采集75铁氧体粉末来修复扫描仪。这是因为玩家缺少危险防护,需要找到来充能,没有扫描仪的话会很困难。游戏会建议玩家从黄色的富钠植物中收集钠,并在风暴来临时躲进洞穴。

修复飞船

玩家接下来需要找到坠毁的飞船。进入飞船后会有修复飞船的指引。修复飞船需要金属电镀密封剂。金属电镀需要消耗50个铁氧体粉末来制作,用于脉冲驱动器的修复。修好并再次进入飞船之后,系统会建议玩家去查看求救信标,以此导航到一个可以找到密封剂的藏身处。由于设计图还没解锁,玩家不能自己制作密封剂。

信标会浮现出一个红色圆球,发出一段奇怪的信息,然后给予玩家一个导航数据。玩家需要使用1金属电镀,1碳纳米管(消耗50),15钠制作一个信号增强器,找到密封剂的位置,并在取得之后返回飞船。在寻找密封剂的过程中必然会出现一次风暴,所以要注意周围的洞穴和建筑,适时进入躲藏。

修复飞船发射推进器需要50纯铁氧体和1二氢凝胶。纯铁氧体可以通过便携式精炼机,以铁氧体粉末为原料,按照1:1的比率出产。而制作二氢凝胶需要消耗40二氢。要获得二氢,可以使用扫描仪,前往蓝色菱形的位置。

修复完毕,玩家就终于可以离开星球了。在进入太空后,玩家的飞船通讯器会收到陌生信号。之后,系统会指引玩家前往信号源,位置在本星系的另一颗星球上。

建造基地

在来到第二颗星球后,玩家需要跟随信号找到信号源。如果中途遇到了知识之石,可以学习到吉克维吉恩或是科尔瓦克斯的语言。

在到达信号源之后,求救信标会为玩家解锁地形操纵器基地电脑的设计图。在建好基地电脑后,玩家会收到木质基地组件的设计图。

在建好木质基地房间后,基地电脑会展示早前使用者的日志,内容与已回收的技术相关,然后玩家就会解锁设计图分析器的设计图。更多的基地组建需要玩家用已回收的技术设计图分析器处购买。

然后,玩家会收到一段奇怪的信息,需要前往星系的空间站咨询NPC。大多数NPC有的感到震惊,有的感到困惑,并回避玩家。只有一个能解答这个信息。正确NPC也会以一段奇怪的信息作为结束,同时玩家会收到一个求救信号的坐标。

超光速推进与曲速飞行燃料

找到上面说到的信标位置后,可以看到一架坠毁的货船。检查日志之后玩家会收到超光速推进的设计图。制作这项技术需要消耗125有色金属(可以通过2:1的比率精炼铜得到)以及5微处理器。有了超光速推进,玩家就可以跳跃到临近的星系了。玩家可以在空间站买到微处理器,也可以通过修复受损的机械装置有几率地获取微处理器。

前往新收到的信号后,玩家会遇到废弃的建筑,里面有被遗忘的终端。同时要小心不要惊扰到基地周围低语的卵。攻击这些蛋会引出恐怖生物,对前期玩家来说十分危险。与终端互动,玩家会得到一个反物质,并得到反物质外壳的设计图。

反物质的设计图

制作反物质外壳需要消耗30氧气以及50铁氧体粉末。然后,玩家可以拿反物质与其结合,得到曲速电池,用于超光速推进的充能。在充能之后,玩家就将飞入太空,并选择一个附近的星系进行曲速飞行。

到达之后,玩家会收到异常子空间信号。到达信号源后,贸易站的生命体会给玩家反物质的配方,玩家从此可以用25有色金属和20浓缩碳制作反物质。制作并充能好之后,系统会指引玩家再次曲速飞行到另一个星系

外星石碑

到达新星系后,飞船导航系统会收到一段神秘信号。玩家需要跟随这个信号前往附近的星球。到达之后,玩家会发现信号指引的建筑是一座外星石碑。石碑会询问玩家是旅行者还是朋友、是第一个还是最后一个、以及绯红之眼的事。互动结束后,玩家会得到一个曲速电池以及更多神秘信息。

离开星球后,玩家需要决定是跟随这信号,亦或是无视之。此时的选择不是永久性的,玩家会有机会改变选择。然而,如果选择了无视神秘信息,任务就会暂时结束。

余波

做出是否追随剧情的选择后,下一次曲速飞行将让玩家参与到太空战斗之中。如果玩家消灭了所有海盗并应答了通讯,就可以免费获得第一艘货船。

曲速飞行到又一个星系会让玩家收到一段神秘信息。回复信息后,玩家会得到坠毁的飞船的坐标,并需要消耗25有色金属和5硝酸钠来修复这飞船的求救信标。 在精炼铜和钠的过程中可能需要用地形操纵器挖一个洞作为躲藏处。在修理完毕之后,玩家会发现这艘飞船属于一个名为阿耳忒弥斯的生命体。随后,本任务结束,并进入下一任务星海孤舟

不管是否跟随异常信息,玩家最终都会被指引到太空异象。如果选择跟随信息,那么将会在外星石碑所属的星系中遇到太空异象。否则,选择忽略的话,就会在坠毁的飞船所属的星系遇到太空异象。对于前者,玩家必须使用扫描仪来探测太空异象;而对于后者,玩家在到达这个星系时就可以看到太空异象了。不论是什么情况,太空异象任务从此就会开始。在太空异象里,玩家可以为神父实体纳达上传当前的里程碑,每个里程碑可以换取50纳米星团。在结束与纳达的对话后,玩家要与保罗专家对话,它会让玩家遭遇30个外星人。在保罗的旁边可以购买多用途工具,品质和价格都非常不错。

星海孤舟

首次接触

在觉醒任务修复好信标之后,任务就进入到了星海孤舟阶段。与此同时,玩家会得到高级开采激光。如果之前已经获得这项技术,就会得到其它的多用途工具技术,如脉冲喷射器。

离开星球后,玩家会收到阿耳忒弥斯的讯号,但是在了解到一些麻烦的状况后,连接就中断了。这时,玩家需要寻找全息界标,并为能量聚合器充能(50钠或20硝酸钠),重新与阿耳忒弥斯建立长距离传输连接。

三角测量

我联系了阿尔忒弥斯,了解到他被困在了一个没有阳光照耀的星球上。他请求我用三角测量出我的位置,这样我们就能想办法见面了。

在以上对话之前,玩家将要上传数据来继续推进任务。数据传输之后,阿尔忒弥斯会让你用信号增强器,通过三角测量的方式确定你的位置。这种方式只在这部分任务中有效。在三角测量完成前,信号增强器将暂时无法接受导航数据空降舱坐标数据

第一个信号增强器的位置没有特殊要求,只要靠近全息界标就可以了。第二和第三个则必须需要靠近任务指示的一个了望台。同一个信号增强器都可以用在三次测量上。

三角测量完成后,玩家必须返回太空,接受阿尔忒弥斯的信号,然后定位并激活另一个全息界标,并进行三角测量数据的传输。作为交换,玩家会得到阿尔忒弥斯所在地点的星图。阿尔忒弥斯随后会让玩家寻求一些外星人的帮助,来确定他的位置。

阿尔忒弥斯的星图

阿尔忒弥斯一想到见面,变得兴奋不已,并根据自己所在星球上可见到的恒星制作了一张星图。他要我将这张星图带到空间站,并确定出一条我们之间来往的路线。

阿尔忒弥斯会给玩家一个翻译机来理解外星人的话,但玩家必须先通过学习当地人的三个单词来校准翻译机。

翻译机校准以后,玩家接下来要前往附近星球的一个交易站,寻找那里的一个生命体。然而对话中发现,这生命体并不愿意帮忙,除非玩家通过行动,提高在他们族群中的声望(需要四次)。完成之后,玩家需要回访那个生命体,并让他查看阿尔特弥斯的星图。而生命体会告诉玩家,阿尔特弥斯所处的区域并不存在。随后玩家需要回到太空,告诉阿尔特弥斯这个消息。对话奇怪地结束了,玩家只得到了另一个生命体的ID,他的名字叫阿波罗

机器中的幽灵

首次接触

首先,玩家需要使用飞船的扫描仪来寻找全息界标,然后用它来接触阿波罗。在对话中,玩家需要给予阿波罗数据日志,然后同意与他一同揭开传送门系统以及护卫之间的联系。对话结束时,阿波罗会让玩家去另一个星系的空间站寻找一个生命体;拜访之后,玩家会得到一个环境防护的升级模块,然后前往自己的其中一个基地(或者用基地电脑建设一个新的基地)。

到达基地之后,玩家会接到扩展基地的任务,并需要雇佣人手来为下一步作准备。给予玩家升级模块的那个生命体,同时也将给予玩家圆形房间以及铺砌的设计图;任务流程中,玩家需要建设一个圆形房间来获得建造终端的设计图,并开始后期基地建造任务正在扩大基地,然后推进任务,直到获得科学终端的设计图。

当玩家建造好两个终端,并雇佣了监管者科学家之后,就需要返回太空,联系阿波罗。

准备

阿波罗会交给玩家获取纳米星团的任务,并需要与一个维吉恩多用途工具商人交易一个C级飞船武器升级模块。如果纳米星团不够,玩家就会被引导至一个废弃的建筑来获得推进任务所需的星团。获得模块后,玩家需要返回太空,再次联系阿波罗。

攻击

然而, 在联系上阿波罗之前,玩家会收到一个神秘实体的信号,它自称知道玩家一切的活动。最后,玩家会得知这个实体叫做-无名-。随后,玩家必须应答阿波罗的信号,并表示已为他的下一步行动做好了准备。阿波罗将指引玩家闯入一座科尔瓦克斯生产设施,目的不仅是要收集终端里可能包含的数据,也是要逼迫护卫出现,这样阿波罗就能知道护卫的行动机制。

和一般的生产设施一样,玩家需要利用多用途工具的武器来破坏强化门,以此进入建筑内部。使用设施终端前,需要消耗20,25有色金属以及50纯铁氧体来修复。当修复完成后,玩家会得到一份设计图(或大量的纳米星团),并遇见一只毛茸茸的小生物,而且得了重病,难逃一死。玩家可以选择喂食(需要10钠),结束它的痛苦,或者什么都不做;选择结束后,本阶段的任务就结束了。

黑暗中的一跃

向阿波罗汇报

玩家必须先退出科尔瓦克斯生产设施,然后返回太空与Apollo取得联系。该生命形式(lifeform)表示记录到了了从行星表面喷发的“信号弹”,并暗示在行星上找到的巨石们(Monoliths)可能都是互相联系的。

Investigations

The player must visit and activate the Plaque marked by Apollo. They will witness some glyphs and receive the first of three parts of a story involving the Traveller and Portals, but will also have their Planet Wanted Level set to 1, triggering Sentinel Drone aggression.

阿波罗将标记另一块牌匾,玩家必须激活该牌匾才能见证更多的象形文字,并获得故事的下一部分。一旦第二块牌匾被激活,阿波罗将标记一个巨石,玩家必须激活它才能见证最后一组象形文字并接收故事的最后部分。

现在玩家已经有了所有需要的铭文,他们必须访问行星的終端門戶并激活它,然后过到另一边。与正常的終端門戶l使用方法不同,玩家不需要手动指定任何字形,也不需要向終端門戶充能来激活它。

The player will find themselves at the Portal of an Exotic Planet and will have an opportunity to wander around briefly before their surroundings turn to white and they are teleported to an Atlas Interface without any Starships in sight. The player must use the Atlas Interface to interact with The Atlas.

在对话过程中,玩家可以选择对Atlas执行诊断或擦除系统。虽然玩家必须选择一个或另一个,但这两个选择都会将玩家传送到当前银河系内的一个遥远的行星上,并将他们当前的星际飞船放置在距离他们位置大约500个单位的地方。

Aftermath

The player must reunite with their starship. Upon arrival, the player will find that its Launch Thruster is damaged and must be repaired in order to proceed. Once the player boards their starship, they will receive a transmission and will need to travel to its source, a Traveller Grave belonging to Artemis. Activation of the grave will conclude the mission.

首位旅行者

Reunion?

The player must locate and visit a Holo-Terminus with the intent to get into contact with Apollo. However, the Holo-Terminus no longer has the frequencies of Apollo or Artemis due to glitches, and performing a manual override instead connects the player with an aberrant lifeform called -null-, who questions the purpose of life in the face of death, then offers a way for the player to bring Artemis to life, after a fashion, using a Mind Arc. Once the player has been given its blueprint, -null- sets the Holo-Terminus to Artemis's frequency so that the player can capture their essence once the Mind Arc is built.

The Mind Arc

The player must craft a Mind Arc in order to proceed with the mission. A Mind Arc requires 25 Chromatic Metal, a Microprocessor and a piece of Living Glass to craft. The blueprint for Living Glass must be obtained from the Scientist as part of the Scientific Research mission, so the player will need to have access to a base with a Science Terminal for this step of the mission.

Once a Mind Arc has been obtained, the player must activate a Holo-Terminus, then return to the first Holo-Terminus of the mission and use the device on Artemis. Optionally, the player may converse with them before using the Mind Arc. Once the deed is done, the Holo-Terminus will switch to -null-'s frequency, and the player must converse with the lifeform and receive revelation concerning the foundation of existence. At the end of the conversation, -null- will direct the player to space.

The Fate of Artemis

The player must leave the planet and receive a transmission from Specialist Polo, then board the now-present Space Anomaly and speak to Priest Entity Nada. Nada will explain the options available to the player concerning the fate of Artemis; once the player has decided what to do, they must speak to Polo to unlock access to the Korvax Simulation Terminal in a side room of the Space Anomaly.

The player must interact with the terminal and decide whether to upload Artemis's soul into the Korvax simulation or allow Artemis to die, ending their suffering.

  • If the player uploads the soul into the simulation, they will later be able to converse with Artemis again. For now, they must leave the Space Anomaly and allow Artemis to become accustomed to life in the simulation.
  • If the player instead allows Artemis to die, they must return to Polo and discuss their decision before leaving the Space Anomaly.

Aftermath

Regardless of which decision was made, the player must return to space and converse with Apollo concerning what the player did with the soul of Artemis as well as what is to be done next. After the conversation ends, the player must locate and activate a Monolith, then visit the planet's Portal (which was marked by activating the Monolith).

At the Portal, the player must charge sixteen glyphs in order to activate the Portal and discover its glyph combination.

Apollo's Journey

Once the player has obtained the Portal's address, they must locate a Holo-Terminus and use it to contact Apollo and transmit the address.

-null-'s Task

At Apollo's request, the player must contact -null- with the intent of gathering more information. However, the conversation instead turns toward figuring out what is happening to The Atlas.

If the player uploaded Artemis's soul to the Korvax simulation, they must now contact them and decide whether to tell them the truth about their situation.

Regardless of what the player did with Artemis's soul, they must activate a nearby Observatory, then investigate the distress beacon of the Crashed Freighter located by the Observatory. After reading what remains of the logs, the player must return to a Holo-Terminus and share the discovery. Finishing the conversation will conclude the mission.

时间上的规律

The Mercenaries Guild

The player must first travel to a Vy'keen Space Station and speak to the Mercenaries Guild representative stationed next to the Mission Board. The Guild Envoy will initially refuse to speak with the player, requiring them to complete two missions for the Mercenaries Guild before they will divulge what they know about The Atlas, the Sentinels and the Traveller.

The Explorers Guild

Next, the player must travel to a Korvax space station and speak to the Explorers Guild representative stationed there. Again, the player will be refused knowledge until they have completed two missions for the Explorers Guild. Once the missions are complete, the player must return to the Guild Envoy and receive the knowledge of the Korvax through their Nanite Clusters.

If the player had uploaded the soul of Artemis to the Korvax simulation, then told them about the truth of their present existence, they will receive a transmission from Artemis during one of the Explorers Guild missions concerning a dream they had involving the player.

The Merchants Guild

Finally, the player must travel to a Gek space station and speak to the Merchants Guild representative stationed there. As with the other Guild Envoys, the player will be rejected at first and will need to complete two missions for the Merchants Guild before returning to the representative and receiving the knowledge of the Gek through their pheromones. The mission concludes once the player has learned all they can from the Gek lifeform.

The player will receive a transmission from Apollo while working on the missions for the Merchants Guild, in which they speak about their ongoing encounter with the Atlas.

16/16

Conversation

The player must begin the mission by locating and using a Holo-Terminus to contact -null- and share what they learned. After -null- disconnects, the player must then speak with Apollo and find out that, despite being in the same place as the player, they are unable to see them.

Investigation

A distress signal is received during the conversation with Apollo which the player must investigate. Upon arrival, the player will find that it is the same distress beacon as the one next to the Radiant Pillar BC1 in Awakenings, though no Crashed Ship will be present this time. The player will find that the beacon contains several audio clips involving the Atlas, and they will gain the glyph sequence for another Portal which they must charge, activate and pass through.

On the other side, the player will be falling through interplanetary space, which will deplete Life Support very rapidly due to the lack of pressure. The player must stay alive until they are teleported into an Atlas Interface (Oxygen Capsules are recommended since each one replenishes 100% of Life Support), then use the Atlas Interface to speak with the Atlas once more.

As with the previous Atlas encounter, the player will have a choice of initiating the personality interface or wiping the system, with both options leading to the same outcome; unlike the previous Atlas encounter, the personality interface option no longer requires confirmation.

The player must navigate a long conversation with the Atlas exploring the true nature of the player's existence and specific decisions made by the player earlier in the Artemis Path:

  • The player's decision concerning the fate of Artemis
  • The fate of Apollo based on whether the player disclosed the Portal glyphs and their Portal address

Once the conversation ends, the player will be teleported to a random Planet and have their Starship placed about 500 units distance away with its Launch Thruster damaged.

Aftermath

The player must reunite with their starship and come to grips with the revelation delivered by the Atlas. Then they must locate a Holo-Terminus and use it to warn the other Travellers of the end of the Atlas. Unfortunately, the player will be unable to target any Travellers in particular due to the structure suffering from glitches, so they will end up sending a general broadcast without the ability to detect any responses. The mission will conclude once the broadcast has been sent.

清除

Race to the Core

The player will be tasked with making their way to the final Atlas Interface. Each time the player uses their Starship's Hyperdrive to warp to another system, they will permanently acquire a Glyph. Additionally, special events will occur after specific warps.

0th Warp

Before the player has a chance to perform their first warp, they will be contacted in space by Priest Entity Nada and must board the now-present Space Anomaly. Once inside, the player must speak to both Nada and Specialist Polo concerning the end of The Atlas; after exiting the Space Anomaly, the player must decide whether to pursue The Atlas Path, explore the galaxy, or head for the final interface.

3rd Warp

The player will receive a transmission from Apollo in which they will give their thoughts on the end of the Atlas.

玩家将收到来自阿波罗的传输,在传输中他们将表達他们對 Atlas 結局的想法。

6th Warp

The player will receive a transmission from Artemis if their soul was uploaded into the Korvax simulation aboard the Space Anomaly. In the conversation the player may realize that what they had considered to be interference before was actually a symptom of the prolonged death of the Atlas.

9th Warp

The player will receive a transmission from -null- which will advise the player against continuing toward the final Atlas Interface. However, the player must ignore the advice of -null- and continue onward.

The Final Interface

Once the player has received the last glyph (granted after the 16th warp), they must charge and use the marked Portal. As with the first mandated Portal use in the Artemis Path, the player will end up on an Exotic Planet and will have a chance to wander around briefly before they are taken to the final Atlas Interface. The player must use the interface to speak with the Atlas one last time. (Note: reaching the final Atlas Interface in this manner does not count as reaching the centre of the galaxy for the purposes of the Take a Deep Breath and To Live Forever Trophies.)

The player must cry out six times in a row in order to start the conversation in earnest; once this is done, the player will be unable to leave the conversation until they have chosen one of two options: Reset Simulation or Refuse the Atlas. Regardless of which option is chosen, the player will gain the Remembrance Blueprint after they make their choice.

Reset Simulation

If the player chooses to reset the simulation, they will be given a choice of what kind of galaxy will be created next. The four options are Lush Galaxy (green), Vicious Galaxy (red), Abandoned Galaxy (blue) and Balanced Galaxy (grey).

Once the galaxy type has been chosen, the simulation reset will occur, teleporting the player and their current starship to a random planet in the new galaxy and damaging all Technology in the player's Multi-tool and those in the primary (but not technology) inventories of the player's Exosuit and starship. The player will need to board their starship after arrival in the new galaxy in order to conclude the mission.

一旦玩家进入新的星系,之前的星系的位置将不再可以被访问,除非玩家目前在这个星系。

拒绝阿特拉斯

如果玩家选择拒绝阿特拉斯,玩家和飞船将传送到一个在之前星系周围随机的行星。你的飞船会在500u之外,并且所有任务将立即结束。不同于之前版本,飞船的发射推进器将正常工作,允许玩家立即起飞。

新的开始

New Beginnings is the epilogue of the Artemis Path, starting immediately upon the conclusion of The Purge. The "mission" does not tell the player what to do next --- it merely indicates that the player has completed the main story and is free to do as they wish.

Description (Reset Simulation)

I accepted the guidance of the Atlas. What choice did I have? I am part of the Atlas, I am nothing without it.

I do not know how long I have before the machine is destroyed, before the simulation ends.

But I do know I have the freedom of infinite worlds, infinite galaxies. It is mine to explore as I will. There is nothing to do but enjoy the journey.

Description (Refuse the Atlas)

The Atlas is dying. It wants me to reset it, to plunge myself through its interface at the centre of the galaxy. But to do so may reset this world, my life, all that I know. I do not know if I can do it.

This galaxy is enough for me. I am content to explore, to let fate works [sic] its course without me.

The Atlas waits for me, should I change my mind.

另见